Friday, July 18, 2014

ArcheAge - CBT started!

I'm waiting with great anticipation of a good game when ArcheAge's Closed Beta starts within the hour. After hearing so much about it, I've decided to purchase a Silver Founder's pack.

Progress from the CBT would be wiped, but it does give a great chance to try out the game's many features without worrying that the game progress will be made permanent. I understand there has been much discussions about the Labour Points and how slow it is in regenerating. Thus the CBT will be good to try out things that gamers might not want to do in the actual launch servers.

Glyph - ArcheAge CBT
Not sure which race will I chose as a starting character but the Harani seems interesting with the boost for logging / gathering speed.

Ok, time to go try out the game! :)

Tuesday, April 1, 2014

A Dark Room by Double Speak

A Dark Room is a text based browser game that is surprisingly fun. The game is developed by Double Speak, with a minimalist design that reveals more as the game progress. A Dark Room starts with a player in a dark room (no surprise) and the sole option to stoke a fire. With fire burning hot, the game introduces a builder and another game ‘area’ outside the room, where player can gather woods. The area is initially named ‘Silent Forest’ which will become a Lonely Hut, and eventually A Raucous Village.

Builder will subsequently introduce more options, e.g. a cart for more efficient transport of woods, and huts to build a simple village. With more gatherers, other options start to appear, e.g. building a lodge (for hunters to gather more fur and meat), a workshop where crude weapons and torches can be built.

Without spoiling the game, here’s a couple of quick tips:

Build up the Village
In my first try, I did not max out the number of huts. However, the hut houses the important resources of villages (indicated via a number and each hut can house 4 population) that generates more woods and eventually workers to manufacture things.

There is a maximum of 20 huts (huts get progressively more expensive to build in terms of woods) and that gives the player a cap of 80 population. When the maximum number of huts are built, the game will display a ‘no more room for huts’ message.

After the Huts, do build the traps to maximum. Baited traps work better of course, and doesn’t cost much (1 meat for each bait).

Resources management
Resource management is a key component for ‘A Dark Room’ where each villager assigned to produce some resources, will also consume the primary resources e.g. fur to leather, meat to baits. With a maximum of 80 villagers it is much easier to increase production for the needed resources. Try adjusting the number of villagers assign until the game sort of balances out, e.g. 2 hunter will generate 1 fur and 1 meat every 10 second, while a tanner takes 5 furs for a leather. So 10 hunters will support a tanner (5 furs to give 1 leather) and a charcutier (5 meats and wood for a cured meat).


A Dusty Path

Once the player buys the Compass from the Trading Post (or cheaper from the Nomad, which is a random event), another game segment will appear – A Dusty Path. This new area allows the player to explore beyond the village, fight enemies and eventually reach an important game objective (sorry – not spoiling the game for you). The location of this ‘objective’ is roughly along the direction pointed by the Compass when you first bought it.

While tempting to immediately explore the Dusty Path, try not to do so until you have a couple of important items e.g. the basic bonespear (weapon), waterskin and rucksack. I will suggest taking along 4-5 torches, and about 10 cured meat as well. Each step on the Dusty Path will consume 1 water unit and 0.5 cured meat. These can be replenish at various points e.g. encounters and caves.


Mines

The initial objectives are to find mines e.g. an iron mine (and later coal, and sulphur). There are only 1 of each mine and the location is random. Dying while fighting (or due to thirst / starvation) means everything that is carried will be lost – not a good idea. Thus take exploratory steps to find rest points for water / cured meat replenishments before you venture far into the map.

Finding the mines unlock more resources, and more objects to build e.g. better armour, better water container (e.g. water tank) that allows you to explore and survive longer trips.

Once you find (or build) different weapon types, they can be used (subject to cool down) simultaneously in the fights. Only 1 weapon of each type is needed, i.e. no point bringing along 3 bone spears for example.


All these explorations is for the sole purpose of finding the ‘objective’ as earlier mentioned. Once you find it, gather more resources e.g. Alien Alloy, and then the player can embark on a final trip… that requires nimble fingers i.e. quite different from the main bulk of A Dark Room’s wait for resources type gameplay.

A last tip – random events occur (e.g. the Nomad) and some of these events offer a chance to impart important Perks (e.g. Scout) that will be useful for playing A Dark Room.

Wednesday, March 19, 2014

Diablo III - Auction House Is No More (18th March 2014)

Auction house is no more (finally!) for Diablo III. There were many comments on why the  auction house system spoils the game of Diablo III, and yes it is now goodbye to this AH. Quite frankly I have never thought the Real Money Trade of Auction House will work for players. Even the use of gold for Auction House (with no proper gold sink mechanism in the game) is ridiculous when sellers demanded sky high prices.

I guess many players are trying to log in to Diablo III tonight, fearing that their items in the 'Completed Tab' would be lost. So this is one of the rare occasions in recent days to see this pop up when I tried to access Diablo III. Not too bad - at least I know there are still interested players for the game.

Battlenet Busy
Blizzard understands the anxiety, and naturally the players will have more time to claim the items (up till 24th June actually). The message of claiming the items in the Completed Tab by 24th June is also displayed at the bottom in red when players click the Auction House icon.

Diablo III Auction House 18 March
I wouldn't miss the auction house, and I appreciate the new loot system (what Blizzard term as Loot 2.0) such that players get more loot. After the recent patch, this is the 1st time in my many hours of playing Diablo III to get a Set Item. I've also 'looted' a number of other Legendary items, and I must say that sort of encourage me to play again.

Blackthorne Duncraig Cross

Oh well, let's see if the new expansion of Reaper of Souls will be interesting enough to re-capture all the hype of Diablo III. Crusader class - yeah! Additional Act - yeah! :)