It is interesting how the current global financial crisis has resulted in adverse impact for the virtual world. I was reading the newspapers and an article remarked about the changes at Google, including the impending shutdown of Google Lively.
Lively was launched just a few months ago, and earlier articles even commented that there are monetization potential for Lively, and now it's Lively No More, cos' Google has to "prioritize our resources and focus more on our core search, ads and apps business."
Now I wonder if other worlds will be 'hit' similarly by the financial tsunami. Would subscription based VWs suffered loss of gamer base, and the 'free to play' VWs (e.g. Second Life) crashed like what happened to Lively? Interesting to see articles that draw parallels between the VWs and real world economy, especially how they described the financial woes, e.g. Second Life's Ginko Bank.
Oh well, at the end of the day, both VWs and real world are inextricably linked by people like you and me; if we are hit by any woes, both type of worlds will 'feel it'.
Lively was launched just a few months ago, and earlier articles even commented that there are monetization potential for Lively, and now it's Lively No More, cos' Google has to "prioritize our resources and focus more on our core search, ads and apps business."
Now I wonder if other worlds will be 'hit' similarly by the financial tsunami. Would subscription based VWs suffered loss of gamer base, and the 'free to play' VWs (e.g. Second Life) crashed like what happened to Lively? Interesting to see articles that draw parallels between the VWs and real world economy, especially how they described the financial woes, e.g. Second Life's Ginko Bank.
Oh well, at the end of the day, both VWs and real world are inextricably linked by people like you and me; if we are hit by any woes, both type of worlds will 'feel it'.